The Skyway is a large mechanical structure used for the transportation of crystal minerals in our capstone game, Grapple, that the player can use as both transportation and a weapon against the the giant enemy mech, Destrozar.
Below are screenshots of the Skyway being rendered in the UDK engine.
For this project I ended up dividing the model into two groups to maximize the amount of texture space.
Textures for the Skyway's base + tracks.
Emissive map for the power core and generator.
All together 2 Diffuse, 2 Normal, 2 Specular, and 1 Emissive 2048x2048 maps were used.
These are some of the high poly models I used to bake down a normal map.
Below are screenshots of the Skyway being rendered in the UDK engine.
For this project I ended up dividing the model into two groups to maximize the amount of texture space.
Textures for the upper half of the Skyaway.
Emissive map for the power core and generator.
All together 2 Diffuse, 2 Normal, 2 Specular, and 1 Emissive 2048x2048 maps were used.
These are some of the high poly models I used to bake down a normal map.
Below are the wire frames of the low poly model.