Monday, April 29, 2013

Portfolio Piece 2: Skyway

The Skyway is a large mechanical structure used for the transportation of crystal minerals in our capstone game, Grapple, that the player can use as both transportation and a weapon against the the giant enemy mech, Destrozar.

Below are screenshots of the Skyway being rendered in the UDK engine.












For this project I ended up dividing the model into two groups to maximize the amount of texture space.



Textures for the upper half of the Skyaway.


Textures for the Skyway's base + tracks.


Emissive map for the power core and generator.

All together 2 Diffuse, 2 Normal, 2 Specular, and 1 Emissive 2048x2048 maps were used.


These are some of the high poly models I used to bake down a normal map.






Below are the wire frames of the low poly model.