I just started working on the conception of a mermaid model for a friend's feature movie using ZBrush and Photoshop.
After sculpting and poly painting the model, I took several passes(Base, Skin, Color, AO, Reflection, Tight Spec, Med Spec, and Rim) by applying ZBrush's diffrent materials on the model:
Afterwards I combine the previous passes in photoshop, and with a little paint over and blur effects end up with the current concept pieces:
My Layers in photoshop starting with the lower layers up were:
After sculpting and poly painting the model, I took several passes(Base, Skin, Color, AO, Reflection, Tight Spec, Med Spec, and Rim) by applying ZBrush's diffrent materials on the model:
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| Base |
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| Skin |
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| Color |
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| AO |
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| Reflection |
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| Tight Spec |
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| Medium Spec |
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| Rim |
Afterwards I combine the previous passes in photoshop, and with a little paint over and blur effects end up with the current concept pieces:
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| Head Render |
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| Perspective Render |
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| Tail Render |
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| Mermaid Swimming |
My Layers in photoshop starting with the lower layers up were:
- Base
- Skin (Hue at 60%)
- Color (Color at 64%)
- AO (Overlay)
- Reflection (Overlay)
- Tight Spec (Pin Light)
- Med Spec (Pin Light)
- Rim (Color Dodge between 95-100%)











