Sunday, August 25, 2013

Movie Mermaid Concept

I just started working on the conception of a mermaid model for a friend's feature movie using ZBrush and Photoshop.

After sculpting and poly painting the model, I took several passes(Base, Skin, Color, AO, Reflection, Tight Spec, Med Spec, and Rim) by applying ZBrush's diffrent materials on the model:

Base
Skin

Color

AO

Reflection

Tight Spec

Medium Spec

Rim

Afterwards I combine the previous passes in photoshop, and with a little paint over and blur effects end up with the current concept pieces:

Head Render

Perspective Render

Tail Render
Mermaid Swimming


My Layers in photoshop starting with the lower layers up were:

  • Base
  • Skin (Hue at 60%)
  • Color (Color at 64%)
  • AO (Overlay)
  • Reflection (Overlay)
  • Tight Spec (Pin Light)
  • Med Spec (Pin Light)
  • Rim (Color Dodge between 95-100%)