Thursday, July 18, 2013

Grapple Poster Concept

Below is a poster concept I made for our capstone game at FIEA.

Amina who is grappling through the air looks a bit pissy, but it's understandable considering there's a giant mechanical spider-thing behind you destroying your town.

Revised Concept:


Previous Concept:



The process of making the poster was lighting the in-game models in Maya, rendering them out, and polishing everything up in photoshop.

The models were created by the artists on our team:
Amina model by Nisa Matinez
Destrozar Model by Karen McCarthy

Monday, April 29, 2013

Portfolio Piece 2: Skyway

The Skyway is a large mechanical structure used for the transportation of crystal minerals in our capstone game, Grapple, that the player can use as both transportation and a weapon against the the giant enemy mech, Destrozar.

Below are screenshots of the Skyway being rendered in the UDK engine.












For this project I ended up dividing the model into two groups to maximize the amount of texture space.



Textures for the upper half of the Skyaway.


Textures for the Skyway's base + tracks.


Emissive map for the power core and generator.

All together 2 Diffuse, 2 Normal, 2 Specular, and 1 Emissive 2048x2048 maps were used.


These are some of the high poly models I used to bake down a normal map.






Below are the wire frames of the low poly model.











Monday, March 18, 2013

Portfolio Piece 1


Wire Frame of the Medium Enemy model.




Enemy model's Texture Map.




Final render of the Medium Enemy model.

Monday, March 11, 2013

Yay Props...

Props, they give the environment character, yet not many people seem willing to make them.


Stoke the Fire

Nothing pulls an environment together better than setting it on fire and watching it burn.


Above are the sprites and effects made using Unreal's Cascade in UDK

Let There Be Light

The lighting in Grapple allows both Amina to see where she is grappling while catching some sun.


Above are four different screen-caps of real time gameplay in the environment. Clockwise from the top left:
- Normal light shinning over the buildings. - Hot burning environment  - Rising smoke through the buildings - Final assent to the power tower saturating the environment around it. 

The Local Populace

Below is the female resident of Jabal Makasem - 

She was painted in photoshop. Her attire resembles the traditional Moroccan garb with a bit of a western feel to keep her close to the main charachter.